![]() ![]() You’ll mostly have to hit an orb with your heavy attack and direct them to another target, with different obstacles given in each dungeon type. However, even with the difference in puzzles, they still look similar. There are 3 points from where the dungeons can be accessed and each dungeon that is accessed from the same point uses the same tileset and puzzle. Despite all that, it’s still nice to see the town change with your contribution. ![]() ![]() The ones who do only help to either increase your stats or give variation to your extra attack, which can be ignored if you don’t need it. This makes it hard to navigate the area, especially the towns that are getting bigger each time you finish a dungeon.ĭespite the numerous upgrades, most of them are just cosmetics and hardly affect the gameplay. Dashing might help you gain distance quickly, but the overall speed is the same if you want to use it for walking since your speed will be slower a few seconds after using it. Speaking of walking speed, yes, they are slow. The thing is, enemies tend to attack in groups, making it hard to dodge all of their attacks with your slow walking speed. There is a delay whenever you use a heavy attack, making it almost impossible to dash to dodge quickly. The heavy attack is mostly used to remove enemies’ armor, and since it is combined with dashing, it can be complicated whenever you want to knock and dash nearly at the same time. You have a light attack that can be used as a combo and a heavy attack that combines knock and dash. You won’t spend much time in the town - there is only a maximum of one side quest available after each dungeon visit, and they are mostly pretty easy to finish.Īnuchard is played just like any action-adventure game - you control your character and hit enemies with your. The first part is self-explanatory, but the latter part focuses on progressing the main quest and picking up side quests. The gameplay is divided into two portions: the dungeon-delving part and the town-exploring part. ![]()
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